At The Game Assembly I made a tool for placing out houses in an efficient way in Unity with Houdini and Assets made in Maya. As a Level Designer, this tool speeds up the workflow. Populate the tool with assets from Graphic Artist and place houses and create a city in minutes. The tool can easily be developed to be a far more powerful tool. Have more interesting roof-gardens, inside gardens and apartments is something I would do if I had more time. This project included some VEX code and C# code.
Scale width, height, and depth with sliders.
Random is important with procedural generation. This can easily be modified to the user’s needs.
This material window I made in Unity to change materials on houses easily. Its done with C#